Map0 — Full Object Tree
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Click any item to expand it and see its children.
These are the exact class names you use in code, e.g.:
GameObjects.Map0.ChildName.GrandchildName.GetGameObject()
Map0
Logic
- `SpawnPointHandler`
Pedestals
MatchpedestalP1
MoveLimiter
- `PlayerGrounderIKCollision`
VFX
- `DustPedestalLift`
- `DustPedestalRelocate`
- `DustPedestalSink`
- `DustPedestalSpawn`
MatchpedestalP2
MoveLimiter
- `PlayerGrounderIKCollision`
VFX
- `DustPedestalLift`
- `DustPedestalRelocate`
- `DustPedestalSink`
- `DustPedestalSpawn`
- `SpawntransformSlabOne`
- `SpawntransformSlabTwo`
- `MatchHandler`
- `Ambience`
ArenaLocation
- `PlayerOneLocation`
- `PlayerTwoLocation`
MatchSlabOne
- `SlabNotification`
- `Slabautostate`
MatchSlab
Slabbuddymatchvariant
MatchForm
GraphicsSlab
Mesh
- `Floatrock1`
- `MeshGraphicsslab`
- `Floatrock11`
AttentionPoints
- `AttentionPoint`
- `AttentionPoint3`
- `AttentionPoint1`
- `AttentionPoint4`
- `AttentionPoint2`
- `AttentionPoint5`
MatchFormCanvas
- `MatchText`
RankNames
- `CurrRank`
- `ToRank`
RankUpText
- `Textrock`
- `Textrock001`
- `Textrock002`
- `Textrock003`
- `Textrock004`
- `Textrock005`
- `Textrock006`
- `Textrock007`
- `Textrock008`
- `Textrock009`
- `Textrock010`
- `Textrock011`
- `Textrock012`
- `Textrock013`
- `Textrock014`
- `Textrock015`
- `Textrock016`
- `Textrock017`
- `Textrock018`
- `Textrock019`
- `Textrock020`
- `Textrock021`
Rankupbar
- `XPGainVFX`
- `LevelUpVFX`
- `Bar`
- `DisposableCollider`
Replaybutton
- `Slabrock1float`
InteractionButton
Button
- `LeftHandle`
- `RightHandle`
- `Spring`
- `AttentionPoint`
- `Replaytext`
Interactionlightnetworked
- `Light`
- `Lightplug`
- `Collision`
Interactionlightlocal
- `Light`
- `Lightplug`
- `Collision`
Requeuebutton
- `Slabrock1float`
InteractionButton
Button
- `LeftHandle`
- `RightHandle`
- `Spring`
- `AttentionPoint`
- `Requeuetext`
Exitmatchbutton
- `Slabrock1float`
InteractionButton
Button
- `LeftHandle`
- `RightHandle`
- `Spring`
- `AttentionPoint`
- `Exitmatchtext`
ShiftstoneQuickswapper
FloatingButton
- `Rock`
- `Text`
InteractionButtonToggleVariant
Button
- `LeftHandle`
- `RightHandle`
- `Spring`
- `AttentionPoint`
LeftHandSlab
- `InfoText`
- `Title`
- `Description`
- `HorizontalLine`
RighthandSlab
- `InfoText`
- `Title`
- `Description`
- `HorizontalLine`
LefthandTooltip
- `ToolTipCanvas`
- `Text`
- `Title`
- `PositiveIcon`
- `NegaticeIcon`
RighthandTooltip
- `ToolTipCanvas`
- `Text`
- `PositiveIcon`
- `NegaticeIcon`
- `Title`
- `ShiftstoneButtonVFX`
Wallet
- `CoinText`
- `Wallet_`
Cheque
- `CoinText`
- `Check`
- `CoinVFXSpawnLocation`
- `WalletWooshVFX`
ProgressTracker
ItemPanel
- `ContentHighlight`
- `LeftHandle`
- `RightHandle`
- `TouchTrigger`
Content
- `ItemName`
- `TrackedIcon`
- `ItemImage`
- `MetalEffectImage`
- `BorderEffectImage`
- `ItemTagImage`
- `UnlockStatusIcon`
- `PreInteractionTouchTrigger`
- `AttentionPoint`
ProgressPanel
- `StatusBar`
ButtonUILayouts
Requirements
BPGC
- `RequiredBPText`
- `RequiredGCText`
BP
- `RequiredBPText`
GC
- `RequiredGCText`
- `Quad`
- `UnlockStatusText`
- `AttentionPoint`
- `Progresstracker`
ItemCounter
- `Sprite`
- `ItemCounterText`
MatchSlabTwo
- `SlabNotification`
- `Slabautostate`
MatchSlab
Slabbuddymatchvariant
MatchForm
GraphicsSlab
Mesh
- `Floatrock1`
- `MeshGraphicsslab`
- `Floatrock11`
AttentionPoints
- `AttentionPoint`
- `AttentionPoint3`
- `AttentionPoint1`
- `AttentionPoint4`
- `AttentionPoint2`
- `AttentionPoint5`
MatchFormCanvas
- `MatchText`
RankNames
- `CurrRank`
- `ToRank`
RankUpText
- `Textrock`
- `Textrock001`
- `Textrock002`
- `Textrock003`
- `Textrock004`
- `Textrock005`
- `Textrock006`
- `Textrock007`
- `Textrock008`
- `Textrock009`
- `Textrock010`
- `Textrock011`
- `Textrock012`
- `Textrock013`
- `Textrock014`
- `Textrock015`
- `Textrock016`
- `Textrock017`
- `Textrock018`
- `Textrock019`
- `Textrock020`
- `Textrock021`
Rankupbar
- `XPGainVFX`
- `LevelUpVFX`
- `Bar`
- `DisposableCollider`
Replaybutton
- `Slabrock1float`
InteractionButton
Button
- `LeftHandle`
- `RightHandle`
- `Spring`
- `AttentionPoint`
- `Replaytext`
Interactionlightnetworked
- `Light`
- `Lightplug`
- `Collision`
Interactionlightlocal
- `Light`
- `Lightplug`
- `Collision`
Requeuebutton
- `Slabrock1float`
InteractionButton
Button
- `LeftHandle`
- `RightHandle`
- `Spring`
- `AttentionPoint`
- `Requeuetext`
Exitmatchbutton
- `Slabrock1float`
InteractionButton
Button
- `LeftHandle`
- `RightHandle`
- `Spring`
- `AttentionPoint`
- `Exitmatchtext`
ShiftstoneQuickswapper
FloatingButton
- `Rock`
- `Text`
InteractionButtonToggleVariant
Button
- `LeftHandle`
- `RightHandle`
- `Spring`
- `AttentionPoint`
LeftHandSlab
- `InfoText`
- `Title`
- `Description`
- `HorizontalLine`
RighthandSlab
- `InfoText`
- `Title`
- `Description`
- `HorizontalLine`
LefthandTooltip
- `ToolTipCanvas`
- `Text`
- `Title`
- `PositiveIcon`
- `NegaticeIcon`
RighthandTooltip
- `ToolTipCanvas`
- `Text`
- `PositiveIcon`
- `NegaticeIcon`
- `Title`
- `ShiftstoneButtonVFX`
Wallet
- `CoinText`
- `Wallet_`
Cheque
- `CoinText`
- `Check`
- `CoinVFXSpawnLocation`
- `WalletWooshVFX`
ProgressTracker
ItemPanel
- `ContentHighlight`
- `LeftHandle`
- `RightHandle`
- `TouchTrigger`
Content
- `ItemName`
- `TrackedIcon`
- `ItemImage`
- `MetalEffectImage`
- `BorderEffectImage`
- `ItemTagImage`
- `UnlockStatusIcon`
- `PreInteractionTouchTrigger`
- `AttentionPoint`
ProgressPanel
- `StatusBar`
ButtonUILayouts
Requirements
BPGC
- `RequiredBPText`
- `RequiredGCText`
BP
- `RequiredBPText`
GC
- `RequiredGCText`
- `Quad`
- `UnlockStatusText`
- `AttentionPoint`
- `Progresstracker`
ItemCounter
- `Sprite`
- `ItemCounterText`
- `SceneBoundaryPlayers`
- `SceneBoundaryStructures`
- `Analytics`
- `ClearNotificationSlabs`
- `CombatMusic`
LightingEffects
- `DirectionalLight`
Scene
- `GYMWater`
- `RINGBanner`
- `Map0Vista`
Map0
- `Patch000x00y00z00`
- `Patch001x00y01z00`
- `Patch002x00y02z00`
- `Patch003x01y00z00`
- `Patch004x01y01z00`
- `Patch005x01y02z00`
- `Patch006x01y03z00`
- `Patch007x02y00z00`
- `Patch008x02y01z00`
- `Patch009x02y02z00`
- `Patch010x02y03z00`
- `Patch011x03y00z00`
- `Patch012x03y01z00`
- `Patch013x03y02z00`
- `Patch014x03y03z00`
Map0Collission
- `CollissionCombatfloor`
- `CollissionEnvironment`
- `CollissionGutter`
- `Map0Leaves`
Station
- `Map0Cable`
Gondola
- `Cabin`
- `Step`
- `Wheel`
Gondola2
- `Cabin`
- `Step`
- `Wheel`
Gondola1
- `Cabin`
- `Step`
- `Wheel`
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