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Map0 — Full Object Tree

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These are the exact class names you use in code, e.g.: GameObjects.Map0.ChildName.GrandchildName.GetGameObject()


Map0
Logic - `SpawnPointHandler`
Pedestals
MatchpedestalP1
MoveLimiter - `PlayerGrounderIKCollision`
VFX - `DustPedestalLift` - `DustPedestalRelocate` - `DustPedestalSink` - `DustPedestalSpawn`
MatchpedestalP2
MoveLimiter - `PlayerGrounderIKCollision`
VFX - `DustPedestalLift` - `DustPedestalRelocate` - `DustPedestalSink` - `DustPedestalSpawn`
- `SpawntransformSlabOne` - `SpawntransformSlabTwo` - `MatchHandler` - `Ambience`
ArenaLocation - `PlayerOneLocation` - `PlayerTwoLocation`
MatchSlabOne - `SlabNotification` - `Slabautostate`
MatchSlab
Slabbuddymatchvariant
MatchForm
GraphicsSlab
Mesh - `Floatrock1` - `MeshGraphicsslab` - `Floatrock11`
AttentionPoints - `AttentionPoint` - `AttentionPoint3` - `AttentionPoint1` - `AttentionPoint4` - `AttentionPoint2` - `AttentionPoint5`
MatchFormCanvas - `MatchText`
RankNames - `CurrRank` - `ToRank`
RankUpText - `Textrock` - `Textrock001` - `Textrock002` - `Textrock003` - `Textrock004` - `Textrock005` - `Textrock006` - `Textrock007` - `Textrock008` - `Textrock009` - `Textrock010` - `Textrock011` - `Textrock012` - `Textrock013` - `Textrock014` - `Textrock015` - `Textrock016` - `Textrock017` - `Textrock018` - `Textrock019` - `Textrock020` - `Textrock021`
Rankupbar - `XPGainVFX` - `LevelUpVFX` - `Bar`
- `DisposableCollider`
Replaybutton - `Slabrock1float`
InteractionButton
Button - `LeftHandle` - `RightHandle` - `Spring`
- `AttentionPoint`
- `Replaytext`
Interactionlightnetworked - `Light` - `Lightplug` - `Collision`
Interactionlightlocal - `Light` - `Lightplug` - `Collision`
Requeuebutton - `Slabrock1float`
InteractionButton
Button - `LeftHandle` - `RightHandle` - `Spring`
- `AttentionPoint`
- `Requeuetext`
Exitmatchbutton - `Slabrock1float`
InteractionButton
Button - `LeftHandle` - `RightHandle` - `Spring`
- `AttentionPoint`
- `Exitmatchtext`
ShiftstoneQuickswapper
FloatingButton - `Rock` - `Text`
InteractionButtonToggleVariant
Button - `LeftHandle` - `RightHandle` - `Spring`
- `AttentionPoint`
LeftHandSlab - `InfoText` - `Title` - `Description` - `HorizontalLine`
RighthandSlab - `InfoText` - `Title` - `Description` - `HorizontalLine`
LefthandTooltip - `ToolTipCanvas` - `Text` - `Title` - `PositiveIcon` - `NegaticeIcon`
RighthandTooltip - `ToolTipCanvas` - `Text` - `PositiveIcon` - `NegaticeIcon` - `Title`
- `ShiftstoneButtonVFX`
Wallet - `CoinText` - `Wallet_`
Cheque - `CoinText` - `Check`
- `CoinVFXSpawnLocation` - `WalletWooshVFX`
ProgressTracker
ItemPanel - `ContentHighlight` - `LeftHandle` - `RightHandle` - `TouchTrigger`
Content - `ItemName` - `TrackedIcon` - `ItemImage` - `MetalEffectImage` - `BorderEffectImage` - `ItemTagImage` - `UnlockStatusIcon`
- `PreInteractionTouchTrigger` - `AttentionPoint`
ProgressPanel - `StatusBar`
ButtonUILayouts
Requirements
BPGC - `RequiredBPText` - `RequiredGCText`
BP - `RequiredBPText`
GC - `RequiredGCText`
- `Quad`
- `UnlockStatusText`
- `AttentionPoint`
- `Progresstracker`
ItemCounter - `Sprite` - `ItemCounterText`
MatchSlabTwo - `SlabNotification` - `Slabautostate`
MatchSlab
Slabbuddymatchvariant
MatchForm
GraphicsSlab
Mesh - `Floatrock1` - `MeshGraphicsslab` - `Floatrock11`
AttentionPoints - `AttentionPoint` - `AttentionPoint3` - `AttentionPoint1` - `AttentionPoint4` - `AttentionPoint2` - `AttentionPoint5`
MatchFormCanvas - `MatchText`
RankNames - `CurrRank` - `ToRank`
RankUpText - `Textrock` - `Textrock001` - `Textrock002` - `Textrock003` - `Textrock004` - `Textrock005` - `Textrock006` - `Textrock007` - `Textrock008` - `Textrock009` - `Textrock010` - `Textrock011` - `Textrock012` - `Textrock013` - `Textrock014` - `Textrock015` - `Textrock016` - `Textrock017` - `Textrock018` - `Textrock019` - `Textrock020` - `Textrock021`
Rankupbar - `XPGainVFX` - `LevelUpVFX` - `Bar`
- `DisposableCollider`
Replaybutton - `Slabrock1float`
InteractionButton
Button - `LeftHandle` - `RightHandle` - `Spring`
- `AttentionPoint`
- `Replaytext`
Interactionlightnetworked - `Light` - `Lightplug` - `Collision`
Interactionlightlocal - `Light` - `Lightplug` - `Collision`
Requeuebutton - `Slabrock1float`
InteractionButton
Button - `LeftHandle` - `RightHandle` - `Spring`
- `AttentionPoint`
- `Requeuetext`
Exitmatchbutton - `Slabrock1float`
InteractionButton
Button - `LeftHandle` - `RightHandle` - `Spring`
- `AttentionPoint`
- `Exitmatchtext`
ShiftstoneQuickswapper
FloatingButton - `Rock` - `Text`
InteractionButtonToggleVariant
Button - `LeftHandle` - `RightHandle` - `Spring`
- `AttentionPoint`
LeftHandSlab - `InfoText` - `Title` - `Description` - `HorizontalLine`
RighthandSlab - `InfoText` - `Title` - `Description` - `HorizontalLine`
LefthandTooltip - `ToolTipCanvas` - `Text` - `Title` - `PositiveIcon` - `NegaticeIcon`
RighthandTooltip - `ToolTipCanvas` - `Text` - `PositiveIcon` - `NegaticeIcon` - `Title`
- `ShiftstoneButtonVFX`
Wallet - `CoinText` - `Wallet_`
Cheque - `CoinText` - `Check`
- `CoinVFXSpawnLocation` - `WalletWooshVFX`
ProgressTracker
ItemPanel - `ContentHighlight` - `LeftHandle` - `RightHandle` - `TouchTrigger`
Content - `ItemName` - `TrackedIcon` - `ItemImage` - `MetalEffectImage` - `BorderEffectImage` - `ItemTagImage` - `UnlockStatusIcon`
- `PreInteractionTouchTrigger` - `AttentionPoint`
ProgressPanel - `StatusBar`
ButtonUILayouts
Requirements
BPGC - `RequiredBPText` - `RequiredGCText`
BP - `RequiredBPText`
GC - `RequiredGCText`
- `Quad`
- `UnlockStatusText`
- `AttentionPoint`
- `Progresstracker`
ItemCounter - `Sprite` - `ItemCounterText`
- `SceneBoundaryPlayers` - `SceneBoundaryStructures` - `Analytics` - `ClearNotificationSlabs` - `CombatMusic`
LightingEffects - `DirectionalLight`
Scene - `GYMWater` - `RINGBanner` - `Map0Vista`
Map0 - `Patch000x00y00z00` - `Patch001x00y01z00` - `Patch002x00y02z00` - `Patch003x01y00z00` - `Patch004x01y01z00` - `Patch005x01y02z00` - `Patch006x01y03z00` - `Patch007x02y00z00` - `Patch008x02y01z00` - `Patch009x02y02z00` - `Patch010x02y03z00` - `Patch011x03y00z00` - `Patch012x03y01z00` - `Patch013x03y02z00` - `Patch014x03y03z00`
Map0Collission - `CollissionCombatfloor` - `CollissionEnvironment` - `CollissionGutter`
- `Map0Leaves`
Station - `Map0Cable`
Gondola - `Cabin` - `Step` - `Wheel`
Gondola2 - `Cabin` - `Step` - `Wheel`
Gondola1 - `Cabin` - `Step` - `Wheel`

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